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Game Engine:  Unity

Programming Language: C#

Genre: Virtual Reality Endless Runner

Size of Team:  3 people. One programmer and two artists including myself 

Role: 3d modeler, texture artist, animator

  • 3d modeled various cave sections

  • 3d modeled torch, stalactites/stalagmites, coins, signs

  • Textured all of the above

  • Created intro screen using Unity terrain editor 

  • Animated coin rotation

Description: Cave Dash is a VR endless runner game for IOS and Android using Google Cardboard. You play as a base jumper who landed in a deep cave. Right after you land, the cave begins to collapse before you can set up an extraction cable to leave. So you now have to run through the cave system to find a way out. The objective is to see how far you can get before your torch runs out and to collect coins for a higher score. The player tilts their head left and right to strafe in that direction and uses the Google Cardboard button to jump over obstacles. 

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