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Game Engine:  Unity

Programming Language: C#

Genre: Top Down Real-Time Strategy Game 

Size of Team:  5 people.  Two programmers and 3 artists including myself 

Role: Level Designer, Sprite Artist

  • Created sprites for the Castle, Barracks, Archery Range, Village Center and Watchtower

  • Created four levels, each representing a different season, using Unity's terrain editor

Description: Dawn of Men is a single player RTS game that gives you control of a small village and mixes strategic planning, problem solving, and resource management together to test the player. The player will be working to harvest resources, process them, and use them to build up a village.  These resources can then be used to create units that can then be used to explore the challenges laid out before them.

The little munchkins are a gang of all boys. Hoping to escape the tyranny of adults, they establish a community known as dawn village. Take on the role of top munchkin and lead your brethren into the secluded land of Ozzioz. It is an area distant from civilization. Expand your village by creating buildings and harvesting resources. Manage your society by recruiting and training your brothers for exploring the vast unknown. As your settlement begins to take shape, it will draw the attention of evil forces that will enjoy decimating your gang. Fight back, and eventually your troops will become men in The Dawn of Men.

Dawn of Men

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