Game Engine: Unity
Programming Language: C#
Genre: Vehicular Combat Game, Open-world, Multiplayer
Size of Team: 5 people, 2 Programmers, 1 Designer, 2 Artists including myself
Role: 3d modeler, texture artist, animator
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3d modeled and textured 4 vehicles
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3d modeled and textured various game assets
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Animated Boat tank cannon fire
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Created textures in Substance Designer
Description: Demolition Force is a 3D tank shooting game in which the player controls a tank vehicle and destroys enemies and gathers resources. The game features a single-player mode and a multi-player mode. In single-player mode, the player explores an open world map with several enemy camps that are guarded by AI tanks. In the multi-player mode, two teams with an equal number of players will compete king- of-the-hill, capture the flag and team deathmatch games as well as free for all game modes.
Demolition Force takes place in the apocalypse. The year is unknown, but the game environment gives the player subtle clues as to what the past life consisted of. The immediate environment takes place in a desert among cliffs, dried vegetation, old decrepit structures, canyons, and dangerous bandit camps.
You can view our journey of making this game here: Demolition Force Blog